Weapons in The Surge 2 are the player's primary offensive option and comes in varied applications. Players can found new weapons throughout the game by killing enemies, bosses, and inside chests.

Acquiring Weapons:

Weapons can be acquired by performing a killing blow on the body-part where enemies are holding their weapon. You can also find weapons inside of chests and dropped from bosses.

 

Upgrading Weapons:

Weapons need to be upgraded in order be able to obtain their full potential. You can learn more about Upgrading and Crafting by pressing HERE

 

Weapon Categories in The Surge 2

Weapons in The Surge 2 are equipment that players use to deal damage to enemies. There are 9 main categories of melee weapons, which can be swapped on the fly via the game's systems, and upgraded to enhance their capabilities. Much like Dark Souls, weapons in The Surge 2 can block damage, have parameters and elemental capabilities.

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Twin-Rigged

Twin-Rigged weapons provide fast attacks that allow players to quickly get in and out of combat. They consume a moderate amount of stamina and deal considerable damage.

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One-Handed

One-Handed are fast short-range weapons that provide well-rounded attributes between damage, speed and energy gain.

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Staves

Staffs provide agile long range attacks and a are well-rounded choice for open locations.

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Heavy-Duty

Heavy-Duty attacks are slow and very wide, they deal high amount of damage and have a very high impact but also consume a huge amount of stamina.

 

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Punching Gloves

Punching Gloves attacks are very quick, allowing the player for multiple short bursts, but lack damage and impact.

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Hammers

Hammers are heavy and slow but provide the wielder with powerful, high impact attacks.

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Spears

Spears provide with long-range quick attacks that can be used to keep the enemy at bay. They have low impact.

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Double-Duty

Double-Duty weapons can be used either as dual wielding weapons with quick attacks and low damage, or combined together into a big and slow heavy hitting weapon.

 

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Single-Rigged

Single-Rigged attacks are slow and deal a moderate amount of damage, but they compensate by providing high enery gain and impact.

 

 

 

Weapons List in The Surge 2

 

 

Twin-Rigged

 

 

 

 

 
 
 
 
 
 
 

 

Punching Gloves

 

 

 

One-Handed

 

 

Staffs

 

 

 

Spears

 

 

 

Heavy-Duty

 

 

 

 

Double-Duty

 

 

 

Single-Rigged

 

 

 

 

 




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    • Anonymous

      my tier-list best to worst:
      Spears: Best new weapon type, worse than hammer damage-wise, but much more fun (GAIA Lancer is the best spear)
      Hammers: Absolute beast, only requiring 2-set bonus for hammer impact that is available right away from the start of the game (Severed Rotor Blade is a very good hammer, ended up finishing the game with it)
      Staffs: Better than the first game, outclassed by Spears for me
      Punching Gloves: Only become good with IronMaus suit, which is located past 80% of the game
      Twin-Rigged: Generally useless, the only viable build i could find is full elemental damage with Corroded Butterfly, other weapons are not worth it
      One-Handed: Same as the first game, still meh
      Heavy-Duty: Possible to play, but garbage
      Single-Rigged: Garbage, good night sweet prince
      Double-Duty: Impossible to play, garbage (elemental build with Icon of the Spark V2.0 is actually fun, but you get it while past 80% of the game, and that is sadly the only good weapon of this type)

      • Anonymous

        Kinda sad they just recycled 70% of the weapons from the surge 1 and split them into more categories. Like making some spears a staff etc, you legit cannot even see that much of a difference. The weapons look pretty nice but I personally don't get that hype from earning a new weapon. All weapons in 1 category basically function the same and all do about the same damage. Finding new weapons was always the best part in Souls-Games. Why did they give every weapon such minimal differences? I mean who cares if I get -7dmg but +5% energy gain it's legit the same weapon at this point..

        • Anonymous

          biggest issues with weapons are a hold over the devs have never realized from previous games. Slow weapons NEED to do more damage than fast, precise, and more stamina efficient weapons.

          Hammers, Single Rigged, Heavy Duty and Double Duty weapon classes are mostly irrelevant and new players should be warned against them or get the wrong impression of the combat system.

          They have some decent moves here and there and of course someone can bare to game the system enough to complete a game with nearly anything. Plenty of people may have a favorite weapon in the slow and sluggish weapon groups too, and the have painstakingly learned how to circumvent that with clever slides, parry strikes, or even unlocked camera angles. Sure. Ok. But why bother?

          There simply is no bonus to using an extremely slow and cumbersome weapon like a huge Hammer your character struggles to wield when super fast swords and a plethora punchy weapons exist. All too often the faster weapons will hit for more damage than the slower weapons too! And while weapon impact is neat, all too often bosses simply will not care either way. But also constant barrage of a spear or fist will stun lock a normal enemy anyway, regardless of its "inferior" impact rating so slow weapons dont have much purpose here either.

          Anyway I would love if The Surge 3 made "Great Weapons" actually great.

          • Anonymous

            Question to damage calculation: I have tested a few things and i'm totally confused. I have attacked the same minions with the same attack. Both weapons are One handed and both are MK 3. One time with "Warrens Well used Cutter" and then with "Strongarm Twin Blade". I do more damage with the Strongarm although the cutter has 146 damage and the strongarm has only 133? Furthermore i asked myself: What does elemental damage exactly? Is 23 fire damage the damage of a tick (and does nothing until the minion is burning) or does it mean how fast a minion is getting the burn status? What about nano and electricity? Does a weapon with electricity more damage or is the electro value only calculated to the stun effect? Same with nano?

            • Anonymous

              Now that it's existence is confirmed would someone please make a page, for the BORAX-I Quantum Mace!? Thank you!

              • Anonymous

                Does anyone else think it's wrong that some of the weapons in these categories, appear to conduct electricity but don't deal that type of elemental damage? For that matter shouldn't all the categories have weapons, for each form of elemental damage instead of one or two?

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