ANGEL VI Set is a Set in The Surge 2. ANGEL VI Set is composed of 6 different Gear parts that provide additional bonuses when equipped together. ANGEL VI Set provides a Partial Bonus with 3 pieces equipped that grants: "Increases energy gain while wielding 'Codename' CREO weapon", and provides a Full Bonus with 6 pieces equipped that grants: "Increases Attack Speed and Impact while wielding any 'Codename' CREO weapon."
Manufactured exclusively by CREO's Japanese subsidiary TENSHI SYSTEMS, the 'Angel VI' is the latest model in a successful series of space exo-rigs custom-made for extreme conditions. Originally designed for labor-intensive tasks in hazardous environments, it will withstand extreme duress for prolonged periods of time, keeping its wearer focused on the task ahead.
ANGEL VI Set Parts
The ANGEL VI Set is composed of 6 different parts that protects the whole body. This includes Head Gear, Body Gear, 2x Arms Gear, 2x Legs Gear and Head Gear.
ANGEL VI Head Gear
ANGEL VI Body Gear
ANGEL VI Arm Gear
ANGEL VI Leg Gear
Where to find ANGEL VI Set
ANGEL VI Set parts must be crafted individually. Its schematics are sold by different vendors at Seaside Court, Cloud 9 Bar and Gateway Bravo. You can learn more in crafting.
- The Head and Body can be purchased from Molly Fox while the Arms and Legs can be purchased from Highball or Lowball.
ANGEL VI Set Notes and Tips
- Weapons affected by the set bonus include:
Builds that use ANGEL VI Set
- Builds Info 1
- Builds Info 2
- Builds Info 3
ANGEL VI Set Gallery
Codename: Zarathustra does not seem to get the boost, WTF devs?
What does the QR code direct to?
Really the only weapon worth pairing with this set is Codename: Valkyrie AND its really good!
Raising the speed and impact of an already swift and high damage weapon is nice and it looks cool. I tried using slower Codenames hoping to see a nice improvement to their lumbering attack speeds but they remained worthless compared to what I got from Valkyrie
I was looking forward to using this set and then when I actually put it on I had a much harder time reading enemy movements with those massive shoulder boosters in the way.
There are 4 'Codename' CREO weapons in the, Public Enemy Weapons Pack. Someone should probably add them to the list, of affected weapons.
Why does the mid section have to be expose...