Quest Items are a type of Item in The Surge 2. Quest Items can be found in the enviroment, inside chests or dropped by bosses. Quest Items are used in Quests and can provide access to new areas or Locations.
Quest Items in The Surge 2
Name |
Description |
Where To Find |
Related Quests |
![]() Keycard - Medical Staff |
A keycard issued to the detention center's medical staff. Unauthorized use will be prosecuted. If found, please return to main desk. | Can be found at Detention Center | Escape From Detention |
![]() Keycard - Officer Johnson |
Personal keycard of Officer Johnson. Unauthorized use will be prosecuted. If found, please return to main desk | Can be found at Detention Center | Escape From Detention |
![]() Benjamin's Keycard |
A keycard Benjamin stashed away. Opens one of the lockers in the police armory. | Can be obtained by free Benjamin from cells in Detention Center | Behind Bars |
![]() A Girl's Toy |
This adorable toy belongs to the girl you met on the plane. She may still be looking for it... | Can be found at Detention Center | The Key To Survival |
![]() Keycard - JCPD Main Enterway |
Issued to riot control officers assigned to the exterior of the JCPD Detention Center. Opens the front entryway | ||
![]() Plastic Rose |
A tacky, cheap looking plastic rose. Smells of sweat | Can be found at Seaside Court | April's Fool |
![]() The Prophet's Keycard |
This opens all doors in the Seaside Court | Can be found at Seaside Court | The Drug Lord |
![]() Spare Parts |
Penelope asked for one of these | Can be found at Port Nixon | Delicatessen |
![]() Penelope's Key |
A key that opens Penny's locked door. Noises can be heard from the other side. | Can be found at Port Nixon | Delicatessen |
![]() Jenny's Keycard |
A keycard received from Jenny after saving her. Used to gain access to the magnetic lift behind the shop. | Can be found at Port Nixon | Delicatessen |
![]() Prime Meat |
The finest, juiciest, most delicious meat from Penny's Delicatessen | Can be found at Port Nixon | Delicatessen |
![]() Residential Keycard |
Can be used to unlock a private home door in downtown Jericho. | Can be found at Downtown Jericho City | King Of The Looters |
![]() Boosted Drone |
A broken transport drone. Holds several containers of the drug "Sparkle". | Can be found at Downtown Jericho City | Private Practice |
![]() Lost Seed |
A rare organic plant seed. Could even be cultivated into an actual living plant, given the right care. | Can be found at Guideon's Rock. | Garden Variety |
![]() Nano Brain |
The nanotech brain of the Delver beast. | Can be obtained by defeating the nano beast Delver. | Payday The Three Towers |
![]() Hunter's Keycard |
This unlocks the repeller at the Cougar Trail. | The Three Towers | |
Notification: Mayhem Memories | Special delivery from an old friend: |
Pre-order DLC | |
Notification: Cleaning Squad | Important delivery for Officer Johnson: The JCPD has aquired a variety of weapons procured in anti-terrorism raids throughtout Jericho City and the former CREO compound. You have been authorized to use every single device in this powerful arsenal without legal consequences. | Pre-order DLC | |
![]() Warning: URBN Scavengers |
***An urgent alert to all survivors in Jericho City*** As conditions in Jericho City have worsened, scavengers and outlaws have taken control of many areas of the city. Their leaders are particularly dangerous, due to their ruthless nature and exceptional equipment. Survivors are advised to avoid these so-called 'Scav Kings' at all costs. They can be identified by their brightly colored and highly durable URBN battle gear, as well as their modified military axe weapons. |
Pre-order DLC | |
BORAX-I Quantum Mace | Special delivery: This weapon should help you out on the mean streets of Jericho City. |
Season Pack Bonus | |
Gone missing: Drug manufacture implants | Attention, all JCPD officers: Last night, Officer Close lost his life in the line of duty, guarding our high security armor vault against a team of dangerous vigilantes. The suspects stole several items of high value, inculding a box of confiscated implants. Our current findings point towards an inside job. An official investigation has been launched. |
JCPD GEAR PACK DLC | |
Wanted: Beauty and Beast, gang leaders | Attention, all JCPD officers: |
Jericho's Legacy Gear Pack DLC | |
![]() Guttenberg's Keycard |
A Keycard with omega-level security clearance to A.I.D. installations. | Given by Jonah Gutterberg at C.I.T., as a reward for bringing him the Nano Brain. | Payday Lost Child |
![]() RadiCure-40 Medication |
Pills stolen from an A.I.D. research tent, used to treat radiation sickness. Holds significant value to medical professionals stuck in Jericho City. | In a tent at family waiting area, A.I.D. Command, hiding behind a breakable crate. | Time is of the Essence |
![]() A.I.D. Keycard |
A spare keycard to Ezra Shields' ready room. | Loot from an enemy in A.I.D. Command. | The Lost Child |
![]() A.I.D. Command Keycard |
A keycard bearing the A.I.D. insignia. Can open several doors in the A.I.D. Command area. | Loot from an enemy in A.I.D. Command. | The Lost Child |
![]() Force Hook |
Used to slide down Exo-Lines. | Can be found at A.I.D. Command. | |
![]() Lifter Hook |
Used to ascend Exo-Lines. | Given by Jonah Gutterberg at C.I.T., after the main event in A.I.D. Comand. | |
![]() Warren's Hideout Keycard |
A scratched and worn keycard marked with the letters 'W.K.' | Can be found outside warren's hideout at Underground. | |
![]() Anti-Nano Prototype 1-3 |
An early, non-funcitonal prototype of an anti-nano implant. | Can be acquire loot from one of the three infected scientists at Underground. | Below Jericho |
![]() Anti-Nano Prototype 2-3 |
A partially-funcitonal prototype of an anti-nano implant. | Can be acquire loot from one of the three infected scientists at Underground. | Below Jericho |
![]() Anti-Nano Prototype 3-3 |
A fully-funcitonal prototype of an anti-nano implant. | Can be acquire loot from one of the three infected scientists at Underground. | Below Jericho |
![]() Broken Implant |
Needs a precise energy impulse to function again. | Given by Professor Okunjo Saint-Croix, after collecting all Anti-Nano Prototype and agree to help. | Below Jericho |
![]() Repeller Coil |
Rare item which can be used to repel nano-infected creatures. Probably worth a lot. | Can be found at Detention Center | The Witness |
![]() Charged Nano Absorption |
Charged attacks can now destroy nano-tech obstacles. | Can be found at C.I.T. | The Path of The Prophet |
![]() Canal Keycard |
A hacked keycard that opens a door near the Jericho City canals. | Obtained by killing an A.I.D. Ronin squad member at Downtown Jericho City - Canal Back Alleys (upstairs, next to the door for the keycard for the looters hideout quest) Note that the description is incorrect - currently this keycard only opens a chest across from where the looters hideout door. |
|
![]() Sparkletini |
Dry Fly vodka, fresh lime uice and a splash of dry vermouth with a sugared rim and lime twist. | Requested from Yoko Kadenokouji and given by the bartender at Cloud 9 Bar. | |
Cell Door Key | Opens a re-education cell in the Cathedral of the Spark. | Given by April after convincing her to set Rex free. | Liberation |
A.I.D. Data Disc | Contains highly sensitive data on the A.I.D. actions in Jericho City: failed evacuation procedures, nanite experiments on children, and suppressed casualty figures. | Obtained from a console in the General's Field Office at A.I.D. Command - Liang Wei Hospital, Overlook | The Witness |
The Kraken Expansion DLC
Name |
Description |
Where To Find |
Related Quests |
You have unlocked the Kraken DLC | A mysterious aircraft carrier has run ashore in Jericho City. Do you have what it takes to explore a brand-new territory, face countless dangers and emerge victorious on the other side? H.A.R.O.L.D will contact you on the radio, as soon as it's safe to enter. From that point on, a motorboat in Port Nixon's old harbor area, not too far from Flight 211s wreckage, will take you to your destination. | Acquire The Kraken Expansion DLC | Break the Norm The Outsider Find the Tower |
Norm Turner's Garage Key | An ugly, old garage key adorned with the initials "N.T." | Provided by Norm Turner when you talk to him for the first time. | |
Fuse Box Key | A key for some kind of fuse box. Inscribed on the back it says "Use this key card to reboot the vending machine. Kind regards, Skip Hansson's customer service team." | Obtained from Skip Hansoon (He can be found inside the Garage across the street of the Convenience Store) | Breaking The Norm |
Penny's Vegan Frankfurters | Imported from Jericho City's #1 butcher shop, these juicy sausages were handcrafted from real vegans in a "painstaking process". Sometimes it's better not to know how the sausage is made... | Can be purchased from Vend-A-Tron. (You will need to activate it using the Fuse Box Key) | Breaking The Norm |
Music Tape | A bona-fide earworm that'll get stuck on your head on endless loop... over and over and over and over and over and over again. Play these pulse-pounding beats in a special location for some extra "oomph"! | Can be purchased from Vend-A-Tron. (You will need to activate it using the Fuse Box Key) | |
Garage Key Card | A sparkly, new garage key. That's all there is to say about it. | Obtained as a reward for defeating COLLECTIVE INCINERATOR. | |
Captain's Luggage | In the end, the captain couldn't hide his dirty laundry. Not even metaphorically. | Obtained from an escape boat at Meeting Point on the edge of the V.B.S Krakow. | Breaking The Norm |
Proto's Power Core | A broken power core emitting sparks at an odd frequency. It's going to run out of energy any moment. | Obtained from Proto in his original charge station on the V.B.S Krakow. | The Outsider |
Proto's Power Core (Charged) | A power core brimming with energy at a consitent frequency. | Obtained by charging Proto's Power Core outside the Drive In. | The Outsider |
Black Box | The Ship's Black Box - contains some shocking recordings. | Obtained from Proto by giving him the charged power core at Proto's hideout. | The Outsider Breaking The Norm |
Strange Memory Chip | A mysterious memory chip for some kind of device | Obtained in the husbot lab, before activate the emergency failsafe, search around and enter a tunnel, you'll find it there. | Breaking The Norm |
Backyard Key | A crummy old key for an even crummier garage. Whoever owned this didn't care much about style. | Reward from Norm Turner by giving him the Strange Memory Chip and reveal his true nature before the CAIN boss fight. | Breaking The Norm Find the Tower |
Control Device | Control Device | Obtained as a reward for defeating CAIN. | Find the Tower |