Scavenger's Head Gear

Type Head Gear Model MK. I
Set Scavenger's Set Class Operator
Defense 7 Attack Speed 0%
Core Power 2 Stamina Cost Run 0%
Stability 27 Stamina Cost Evade 0%
Armored Damage 0% Fire Defense 11
Unarmored Damage -3% Poison Defense 11
Stamina Consumption 0% Electricity Defense 5
Impact 0% Nano Defense 5

Scavenger's Head Gear is one of the Head Gear Armor in The Surge 2. Scavenger's Head Gear provides 7 defense, 27 stability and consumes 2 Core Power. Armor can be crafted by obtaining schematics from Enemies. You can learn more on the Crafting page.


This bootleg head protection was designed for basic survival in quarantined Jericho City. Cobbled together from found and stolen parts (some still a bit bloody), it nevertheless attaches well to any Exo-Rig and provides some light protection and increased physical capacity


Where to find Scavenger's Head Gear


Notes and Tips

  • Set Bonus:
    • Partial (3 pieces): After performing a backstab attack, damage is increased for a very short time
    • Full (6 pieces): Performing a finishing sequence restores health
  • Required Materials To Upgrade: Head Gear Processor


Builds That Use This Armor

  • No Current Builds For This Armor


Scavenger's Head Gear Upgrade Table

Mk. I 7 N/A 2 Head Processor Mk. I 261
Mk. II 14 Damage - Armored +2% 3 Head Processor Mk. II 432
Mk. III 17  N/A 3 Head Processor Mk. III 617
Mk. IV 20 Damage - Unarmored +4% 3 Head Processor Mk. IV 864
Mk. V 22  N/A 3 Head Processor Mk. V 1110
Mk. VI 23 Damage - Armored +3% 3 Head Processor Mk. VI  
Mk. VII 25  N/A 3 Head Processor Mk. VII  
Mk. VIII 26 Electric Defense +11 3 Head Processor Mk. VIII  
Mk. XI 28  N/A 3 Head Processor Mk. IX  
Mk. X 29 Electric Defense +14 3 Head Processor Mk. X  
Mk. XX 39 N/A 6 Head Processor Mk. XX  
Model Defense Upgrade Bonus Materials Required Scrap Cost


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    • Anonymous

      The gold shield with the red tick doesn't make sense in this context. It's not a "stat" per se - it's an attribute. I may be wrong but I think the red inside refers to my damage output. In my case I am wearing a helmet with a "damage unamoured -3%" meaning my damage to unamoured parts will be less. Like a penalty for wearing the helmet. The way this wiki presents - there would be no real difference between a blue shield and a blue shield with a red tick inside. The blue shield is the enemies status - the red tick is my status.

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