Implants in The Surge 2 are used to increase the Stats of the player as well as providing abilities or bonuses. Injectable implants require battery charges to be used while booster implants provide passive bonuses.
4 Implants can be slotted at the beginning of the game, and they can be increased up to 12. In order to unlock new slots, you need to increase your Exo Core Power. Each implant slot is unlocked every 10 Exo Core Power points . Each implant also utilizes a certain amount of Power Consumption in order to equip, so you will have to balance between using more powerful Implants or using more powerful Armor, since Armor also consumes Power Consumption. Implants can be upgraded at Medbay providing aditional benefits.
Injectables
Injectables are a type of Implant in The Surge 2. Injectables consume battery charges in order to provide a buff or inmediate effect. In order to be used, they must first be equipped in an Implant slot available. More than 1 injectable can be equipped at once. Injectables may be upgraded in a Medbay by using components.
Injectables in The Surge 2
Name |
|
Effects |
Type |
|
0 | Injectable that uses 1 battery to restore health Dr. Gene Barret, one of CREO's leading research scientists discovered that by mimicking intracelullar electrical activity, a spontaneous healing process could be triggered in epithelial and muscular tissue. Only a short time later, mass production of the earliest Medi-Voltaic circuits had begun. | Injectables |
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3 | Injectable that uses 1 battery to regenerate health over 20 seconds. Injects a rejuvenating solution into the bloodstream that rapidly binds with the blood plasma and spreads throughout the body. Acts as a stabilizer in the case of non-life-threatening injuries, quickly healing minor cuts and bruises. 50% Health Restored | Injectables |
|
5 | Injectable that uses 1 battery to increase damage by a small amount for a long time +10% Damage +10% Electro | Injectables |
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5 | Injectable that uses 1 battery to convert dealt damage to health for a short amount of time. A new hybridized innovation for CREO, the Medi-Force converter is charged by rapidly occuring impacts (as in the case of a riot control action), which then releases a dose of rapid healing solution into the bloodstream. 20% Health Leeched | Injectables |
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7 | Injectable that uses 1 battery to increase defense by a small amount for a long time. +100 Defense +150 Elemental Defense | Injectables |
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3 | Injectable that uses 1 battery to grant a burst of stamina and increases stamina regeneration for a short time. +50% Stamina Regeneration +50 Stamina Restored | Injectables |
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5 | Injectable that uses 1 battery to remove all nano buildup and increase nano defense for a long time. +300 Nano | Injectables |
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10 | Injectable that uses 1 battery to enhance the senses, making enemies seem to move more slowly. Standard equipment for the CREO Personnel Response Force, who were called upon to address morale-based issues whenever they would arise. | Injectables |
|
7 | Injectable that uses 1 battery to remove poisoned status and all poison buildup and increase poison defense for a long time +500 Poison | Injectables |
Omni-Cell Battery Converter |
3 | Injectable that uses 1 battery to grant drone ammunition. | Injectables |
Boosters
Boosters are a type of Implant in The Surge 2. Boosters provide with passive abilties and don't requiere energy to activate. Some implant may require a condition to be activated. In order to be used, they must first be equipped in an Implant slot available. More than 1 Booster can be equipped at once.
Boosters in The Surge 2
Name |
|
Effects |
Type |
|
6 | Increases the duration that a battery will persist before decaying. +15s Battery Cooldown | Boosters |
|
5 | Displays the direction(s) in which you can directionally block incoming attacks | Boosters |
|
3 | Makes sure that attacks always hit the targeted body pary, ignoring swing directions. The damage dealt is reduced to 75% for attacks that would normally hit a different body part because of swing direction, tough. | Boosters |
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6 | When a battery is filled, gain a small amount of health. 20 Health Restored | Boosters |
|
5 | When a battery is filled, stamina regeneration is increased for a short time. +30% | Boosters |
|
5 | Prevents the decay of 1 battery. | Boosters |
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4 | When an enemy attack is successfully directionally blocked, additional energy is gained. | Boosters |
|
3 | When an enemy attack is successfully directionally blocked, damage is increased for a short time. +10% Damage | Boosters |
|
4 | When an enemy attack is successfully directionally blocked, defense is increased for a short time. +250 Defense +350 Elemental Defense | Boosters |
|
7 | When an enemy attack is successfully directionally blocked, gain a small amount of health. 20 Health Restored | Boosters |
|
2 | Increases defense and stability while charging a charged attack. +200 Defense +100 Stability | Boosters |
|
0 | Increases Core Power. +12 Core Power | Boosters |
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0 | Increases Core Power. +5 Core Power | Boosters |
|
8 | Increases electric and fire damage dealt to enemies, and increases the intensity of triggered electric and burning effects. | Boosters |
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5 | Increases damage dealt to organic humanoids. +10% Damage - Human -20% Damage - Robotic -20% Damage - Nano | Boosters |
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3 | Increases damage dealt to nanite enemies. -20% Damage - Human -20% Damage - Robotic +10% Damage - Nano | Boosters |
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4 | Increases damage dealt to robotic enemies. -20% Damage - Human +10% Damage - Robotic -20% Damage - Nano | Boosters |
|
2 | Being struck by enemies grants energy. 30 Energy Restored | Boosters |
|
6 | Increases poison and nano damage dealt to enemies, and increases the intensity of triggered poison and nano effects. +30% Nano +30% Poison | Boosters |
|
?? | Reduces the duration of burning. | Boosters |
|
?? | Reduces the duration of poison affliction. | Boosters |
|
0 | Increases damage received by 100%. Handle with care! -1000 Defense | Boosters |
|
12 | Heavily increases energy gain, but decreases defense. +35% Energy Gain -250 Defense | Boosters |
|
9 | After 5 successful hits in quick succession, gain health. 10% Health Restored | Boosters |
|
5 | Reduces the buildup rate of nano effects. +150 Nano | Boosters |
|
4 | Reduces the buildup rate of poison effects. +200 Poison | Boosters |
|
8 | Increases maximum carried Omni-Cells. +5 Carried Ammo | Boosters |
|
3 | Increases the damage of channeled drone modules the longer the effect is continuously fired. +5%/s Damage +5%/s Elemental Damage | Boosters |
|
4 | Increases drone damage when it is close to its target. | Boosters |
|
6 | Killing an enemy with your drone grants energy. | Boosters |
|
4 | Reduces the rate at which the energy bar drains. -25% Energy Decay | Boosters |
|
7 | Increases the amount of energy gained through successful attacks. +15% Energy Gain | Boosters |
|
5 | Reduces the stamina cost of performing evasive moves. -15% Stamina Consumption | Boosters |
|
6 | While 3 or more batteries are filled, impact is increased. | Boosters |
|
8 | While 3 or more batteries are filled, attack speed is increased. +4% Attack Speed | Boosters |
|
7 | While health is full, attack speed is increased. | Boosters |
|
?? | Performing a finishing sequence increases the damage of your next drone attack. | Boosters |
|
9 | Performing a finishing sequence restores health. 50 Health Restored | Boosters |
|
4 | Killing an enemy grants stamina. +50 Stamina Restored | Boosters |
|
7 | While health is low, damage is increased. +8% Damage +25% Elemental Damage | Boosters |
|
14 | While health is low, stamina regeneration and energy gain are increased. +20% Stamina Regeneration +15% Energy Gain | Boosters |
|
9 | While health is low, regenerate health. | Boosters |
|
6 | Increases the amount of Tech Scrap gained by killing enemies. +10% Tech Scrap Gain | Boosters |
|
13 | Increases attack speed and energy gain while wielding one of the following weapon types: One-handed, Spear, Double-Duty, Twin-Rigged +15% Energy Gain +4% | Boosters |
|
9 | Prevents the decay of 2 batteries. | Boosters |
|
20 | Prevents the decay of 3 batteries. | Boosters |
|
8 | When an enemy attack is successfully directionally blocked, gain a moderate amount of energy and damage is increased for a short time. +30% Damage 25 Energy Restored | Boosters |
|
13 | When an enemy attack is successfully directionally blocked, gain a small amount of health and defense is increased for a short time. | Boosters |
|
2 | Increases all elemental damage dealt to enemies by weapons and drone modules, but reduces physical damage. -20% Damage +30% Elemental Damage | Boosters |
|
9 | Increases all physical damage dealt to enemies by weapons and drone modules, but reduces elemental damage. +10% Damage -50% Elemental Damage | Boosters |
|
8 | Heavily reduces the buildup rate of nano effects. +250 Nano | Boosters |
|
8 | Reduces the buildup rate of poison effects and reduces the duration of poison affliction. | Boosters |
|
14 | Reduces the rate at which the energy bar drains and increases the duration that a battery will persist before decaying. -25% Energy Decay +15s Battery Cooldown | Boosters |
|
18 | Increases energy gain and gain a small amount of health when a battery is filled. +10% Energy Gain +20 Health Restored | Boosters |
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20 | While health is low, regenerate health and damage is increased. +6% damage +14% Elemental Damage 30% Health Restored | Boosters |
|
6 | While health is low, energy gain is increased. | Boosters |
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5 | While health is low, stamina regeneration is increased. +25% Stamina Regeneration | Boosters |
|
15 | Increases the amount of Tech Scrap gained by killing enemies. +40% Tech Scrap Gain | Boosters |
|
6 | While the energy bar drains, gain health regeneration. 1/s Health Restored | Boosters |
|
6 | If an enemy attack would deal lethal damage, health is restored at the cost of 1 battery. 150 Health Restored | Boosters |
|
3 | Automatically consume a battery to pre-charge the currently selected injectable implant right before it would run out. | Boosters |
|
7 | Performing a finishing sequence adds 1 pre-charged to the currently selected injectable | Boosters |
|
0 | Displays the health and stability bars of the locked enemy. | Boosters |
Dropped Tech Scrap Regenerator |
6 | Strengthens the heal over time buff granted when close to the pile of Tech Scrap dropped upon death. | Boosters |
Physical Aggression Stabilizer |
6 | If an enemy attack hits you while you're attacking, tap the block button to nullify damage without entering block stance. Doing so will consume stamina. | Boosters |
Energized Material Converter |
8 | Decreases energy gain but double crafting material gained through executions. | Boosters |
|
?? | Displays the crafting tier of gear and weaponry of the locked enemy's bodyparts. | Boosters |
Directional Material Extractor |
5 | The amount of gear crafting materials gained when dismembering enemies with directional block followups is doubled. | Boosters |
Energized Overflow Compensator |
7 | Generated energy will be converted directly to health in case all batteries are full. | Booster |
Techscrap Force Converter |
8 | Increases damage depending on how often a level up could be performed with current carried techscrap | Booster |
- Anonymous
Omni-Cell Battery Converter: this implant included in the JCPD Gear Pack
- Anonymous
Only being able to cycle through 2 injectables via the d pad is pathetic, do the devs even game?
- Anonymous
ENERGIZED MATERIAL CONVERTER: drop from scarab enemy wielding the 1st "Portable Omni-Assembler" of the game, patrolling around the last plaza circular, just before BABYLONS GARDENS.
he have some friend with him like a RHINO with a Double-duty weapon and also an other Scarab waiting on the last stairs with his turret engineer. BTW this place have lot of fire, kind of lava all around in the ground, ez to know when you are in.
- Anonymous
- Anonymous
- Anonymous
I found something called nano booster or nanite booster behind the white containers near the jcpd frontside. After the spread of the nanites. Picked it up, but it isnt in my inventory. ****ing bugs in this game...
- Anonymous
Anyone know how "Directional Material Extractor" works? I've tried all types of blocking and executions and still can't figure it out.
Implant table lacks: - Dropped Tech Scrap Regenerator - Energized Material Converter - Omni-Cell Battery Converter - Physical Aggression Stabilizer
- Anonymous
Anyone knows where to get the "Energized Overflow Compensator", which says that generated energy will be converted to life...
Omni-call battery converter - Port Nixon - Spark Engineer with Severed Rotor Blade
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