Boosters are a type of Implant in The Surge 2. Boosters provide with passive abilties and don't requiere energy to activate. Some implant may require a condition to be activated. In order to be used, they must first be equipped in an Implant slot available. More than 1 Booster can be equipped at once.
Boosters in The Surge 2
Name |
|
Effects |
Type |
|
6 | Increases the duration that a battery will persist before decaying. +15s Battery Cooldown | Boosters |
|
5 | Displays the direction(s) in which you can directionally block incoming attacks | Boosters |
|
3 | Makes sure that attacks always hit the targeted body pary, ignoring swing directions. The damage dealt is reduced to 75% for attacks that would normally hit a different body part because of swing direction, tough. | Boosters |
|
6 | When a battery is filled, gain a small amount of health. 20 Health Restored | Boosters |
|
5 | When a battery is filled, stamina regeneration is increased for a short time. +30% | Boosters |
|
5 | Prevents the decay of 1 battery. | Boosters |
|
4 | When an enemy attack is successfully directionally blocked, additional energy is gained. | Boosters |
|
3 | When an enemy attack is successfully directionally blocked, damage is increased for a short time. +10% Damage | Boosters |
|
4 | When an enemy attack is successfully directionally blocked, defense is increased for a short time. +250 Defense +350 Elemental Defense | Boosters |
|
7 | When an enemy attack is successfully directionally blocked, gain a small amount of health. 20 Health Restored | Boosters |
|
2 | Increases defense and stability while charging a charged attack. +200 Defense +100 Stability | Boosters |
|
0 | Increases Core Power. +12 Core Power | Boosters |
|
0 | Increases Core Power. +5 Core Power | Boosters |
|
8 | Increases electric and fire damage dealt to enemies, and increases the intensity of triggered electric and burning effects. | Boosters |
|
5 | Increases damage dealt to organic humanoids. +10% Damage - Human -20% Damage - Robotic -20% Damage - Nano | Boosters |
|
3 | Increases damage dealt to nanite enemies. -20% Damage - Human -20% Damage - Robotic +10% Damage - Nano | Boosters |
|
4 | Increases damage dealt to robotic enemies. -20% Damage - Human +10% Damage - Robotic -20% Damage - Nano | Boosters |
|
2 | Being struck by enemies grants energy. 30 Energy Restored | Boosters |
|
6 | Increases poison and nano damage dealt to enemies, and increases the intensity of triggered poison and nano effects. +30% Nano +30% Poison | Boosters |
|
?? | Reduces the duration of burning. | Boosters |
|
?? | Reduces the duration of poison affliction. | Boosters |
|
0 | Increases damage received by 100%. Handle with care! -1000 Defense | Boosters |
|
12 | Heavily increases energy gain, but decreases defense. +35% Energy Gain -250 Defense | Boosters |
|
9 | After 5 successful hits in quick succession, gain health. 10% Health Restored | Boosters |
|
5 | Reduces the buildup rate of nano effects. +150 Nano | Boosters |
|
4 | Reduces the buildup rate of poison effects. +200 Poison | Boosters |
|
8 | Increases maximum carried Omni-Cells. +5 Carried Ammo | Boosters |
|
3 | Increases the damage of channeled drone modules the longer the effect is continuously fired. +5%/s Damage +5%/s Elemental Damage | Boosters |
|
4 | Increases drone damage when it is close to its target. | Boosters |
|
6 | Killing an enemy with your drone grants energy. | Boosters |
|
4 | Reduces the rate at which the energy bar drains. -25% Energy Decay | Boosters |
|
7 | Increases the amount of energy gained through successful attacks. +15% Energy Gain | Boosters |
|
5 | Reduces the stamina cost of performing evasive moves. -15% Stamina Consumption | Boosters |
|
6 | While 3 or more batteries are filled, impact is increased. | Boosters |
|
8 | While 3 or more batteries are filled, attack speed is increased. +4% Attack Speed | Boosters |
|
7 | While health is full, attack speed is increased. | Boosters |
|
?? | Performing a finishing sequence increases the damage of your next drone attack. | Boosters |
|
9 | Performing a finishing sequence restores health. 50 Health Restored | Boosters |
|
4 | Killing an enemy grants stamina. +50 Stamina Restored | Boosters |
|
7 | While health is low, damage is increased. +8% Damage +25% Elemental Damage | Boosters |
|
14 | While health is low, stamina regeneration and energy gain are increased. +20% Stamina Regeneration +15% Energy Gain | Boosters |
|
9 | While health is low, regenerate health. | Boosters |
|
6 | Increases the amount of Tech Scrap gained by killing enemies. +10% Tech Scrap Gain | Boosters |
|
13 | Increases attack speed and energy gain while wielding one of the following weapon types: One-handed, Spear, Double-Duty, Twin-Rigged +15% Energy Gain +4% | Boosters |
|
9 | Prevents the decay of 2 batteries. | Boosters |
|
20 | Prevents the decay of 3 batteries. | Boosters |
|
8 | When an enemy attack is successfully directionally blocked, gain a moderate amount of energy and damage is increased for a short time. +30% Damage 25 Energy Restored | Boosters |
|
13 | When an enemy attack is successfully directionally blocked, gain a small amount of health and defense is increased for a short time. | Boosters |
|
2 | Increases all elemental damage dealt to enemies by weapons and drone modules, but reduces physical damage. -20% Damage +30% Elemental Damage | Boosters |
|
9 | Increases all physical damage dealt to enemies by weapons and drone modules, but reduces elemental damage. +10% Damage -50% Elemental Damage | Boosters |
|
8 | Heavily reduces the buildup rate of nano effects. +250 Nano | Boosters |
|
8 | Reduces the buildup rate of poison effects and reduces the duration of poison affliction. | Boosters |
|
14 | Reduces the rate at which the energy bar drains and increases the duration that a battery will persist before decaying. -25% Energy Decay +15s Battery Cooldown | Boosters |
|
18 | Increases energy gain and gain a small amount of health when a battery is filled. +10% Energy Gain +20 Health Restored | Boosters |
|
20 | While health is low, regenerate health and damage is increased. +6% damage +14% Elemental Damage 30% Health Restored | Boosters |
|
6 | While health is low, energy gain is increased. | Boosters |
|
5 | While health is low, stamina regeneration is increased. +25% Stamina Regeneration | Boosters |
|
15 | Increases the amount of Tech Scrap gained by killing enemies. +40% Tech Scrap Gain | Boosters |
|
6 | While the energy bar drains, gain health regeneration. 1/s Health Restored | Boosters |
|
6 | If an enemy attack would deal lethal damage, health is restored at the cost of 1 battery. 150 Health Restored | Boosters |
|
3 | Automatically consume a battery to pre-charge the currently selected injectable implant right before it would run out. | Boosters |
|
7 | Performing a finishing sequence adds 1 pre-charged to the currently selected injectable | Boosters |
|
0 | Displays the health and stability bars of the locked enemy. | Boosters |
Dropped Tech Scrap Regenerator |
6 | Strengthens the heal over time buff granted when close to the pile of Tech Scrap dropped upon death. | Boosters |
Physical Aggression Stabilizer |
6 | If an enemy attack hits you while you're attacking, tap the block button to nullify damage without entering block stance. Doing so will consume stamina. | Boosters |
Energized Material Converter |
8 | Decreases energy gain but double crafting material gained through executions. | Boosters |
|
?? | Displays the crafting tier of gear and weaponry of the locked enemy's bodyparts. | Boosters |
Directional Material Extractor |
5 | The amount of gear crafting materials gained when dismembering enemies with directional block followups is doubled. | Boosters |
Energized Overflow Compensator |
7 | Generated energy will be converted directly to health in case all batteries are full. | Booster |
Techscrap Force Converter |
8 | Increases damage depending on how often a level up could be performed with current carried techscrap | Booster |
Load more