Stats in The Surge 2 are player attributes that represent its offensive and defensive capabilities as well as determining what items it can equip

 

Stats Information

Stats are player attributes in The Surge 2. When you upgrade your Exo Core Power in The Surge 2, you receive 2 module points and the amount of Core Power is increased by one point. Health, Stamina and Energy are attributes that can be upgraded by spending module points. Exo Core power is an attribute that is used to equip all the different types of Gear and some Implants. Defensive attributes provide with resistance to physical and elemental damage while offensive attributes provide combat capabilities.

 

General Stats Information

 

core_power_icon_the_surge_2_wiki_guide_24px Exo Core Power

Your character's current Exo Core Power level. Your character starts with 10 base power and you can spend Tech Scrap in order to level it up. When you do, you obtain 1 additional Power Consumption level and 2 module points. The price will increase each time you update it. Module points can be respec at any given time if you are at a Medbay so feel free to experiment with different builds.

 

core_power_icon_the_surge_2_wiki_guide_24px Power Consumption

Your character's current Max Power output and the current amount you are consuming. Your character starts with 10 points and each time you upgrade your Exo Core Power you are provided with 1 additional Power Consumption level.

Power consumption is required to equip Gear and Implants. Each piece of Gear and some implants will consume a determined amount of Power Consumption points while equipped. This limits what type and tier of Gear or Implants the player can equip at the same time without upgrading the Exo Core Power.

Currency Information

tech_scrap_icon_the_surge_2_wiki_guide_44px Tech Scrap

Tech Scrap is the main currency in The Surge 2. They can be obtained by defeating enemies, selling items or by consuming items that provide them.

When you obtain Tech Scrap, it will be stored inside the player inventory. If the player would die, all the Tech Scrap that it's currently holding will drop to the ground at the location of his death. When the player respawns, a timer will show on the top left corner of the screen. If the player would die again before retrieving the dropped Tech Scrap, or if the time runs out, it will be lost permanently. The player can run back to the place of his death in order to retrieve the lost Tech Scrap. Killing an enemy will provide with additional 20 seconds to the timer. When the player arrives at the location of his death, he will see the Tech Scrap dropped on the ground like an item. If you stay near to the dropped Tech Scrap without picking it up, it will slowly restore your health and it will fully restore the player health when its picked up.

When player are at a Medbay, they can store all the Tech Scrap they are currently holding into the bank. To do so, press the assigned button where it says "Tech Scrap". Players won't lose the banked Tech Scrap even if they die.

You can check the amount of Tech Scrap you are currently holding and the amount on your bank on the Stats screen. The amount of Tech Scrap stored in the bank is shown as OPS.

Tech Scrap may be used in a variety of things like:

 

Primary Stats

health_icon_the_surge_2_wiki_guide_44px Health

Health determines the amount of health points your character has. You can see your health bar in the lower-mid part of the screen as a red bar. Health can be restored by using Injectables or by using a Medbay

  • Your character starts with 300 health points.
  • You can spend 1 module point to increase your maximum amount of health. Module points can be respect at any given time if you are at a Medbay so feel free to experiment with different builds.
  • You can lose health points by receiving an enemy attack, by environmental damage or by falling from a high place.
  • If your health reaches 0 points your character will die and you will respawn at the last Medbay you used.

stamina_icon_the_surge_2_wiki_guide_44px Stamina

Stamina determines the amount of attacks, parries, jump and evades your character can perform You can see your Stmina bar in the lower-mid part of the screen as a green bar. If you stop spending stamina, it will quickly renegerate after a short period.

  • Your character starts with 150 stamina points.
  • You can spend 1 module point to increase your maximum amount of stamina. Module points can be respect at any given time if you are at a Medbay so feel free to experiment with different builds.
  • You use your Stamina to: attack, parry, jump and evade.
  • Some Implants can provide Stamina boost
  • If you run out of Stamina, you won't be able to jump, parry, attack or evade until the bar fills up
  • If you stop attacking for a period of time, the bar will quickly restore
  • Each weapon consumes a different amount of stamina

energy_icon_the_surge_2_wiki_guide_44px Energy

Energy is divided in Battery Points that are used by injectables and to perform killing blows. You can see your Energy bar in the lower-mid part of the screen as a ligh blue bar. Your energy bar will fill by hitting enemies or successfully parrying an incoming attack.

  • Your character starts with 100% Battery Efficiency and 3 Battery Points.
  • You can fill the energy bar by performing successful hits on enemies or by blocking their attacks
  • You can spend 1 module point to increase energy efficiency. Module points can be respect at any given time if you are at a Medbay so feel free to experiment with different builds.
  • Each killing blow you perform or injectable you use consumes 1 Battery Point
  • You can increase the number of Battery Points if you spend enough module points on Energy (You can reach 4 Battery points by spending 25 module points)
  • Different weapons provide with different amount of energy gain when hitting opponents.
  • If you don't spend or gain energy for a period of time, the battery bar will start tickling. After a short period of time you will lose the stored energy.
  • Some Implants can provide Energy boosts

 

Defensive Attributes

defense_icon_the_surge_2_wiki_guide_24px Defense

Defense is provided by Gear and determines the damage reduction when receiving a hit by an enemy. Using higher level of Gear or upgrading it, can provide with additional defense.

stability_icon_the_surge_2_wiki_guide_24px Stability

Stability is provided by Gear and determines the probability of being staggered or falling to the ground when an enemy hits you. Higher stability provides with less chance of a negative effect on your character. Using higher level of Gear or upgrading it, can provide with additional stability.

 stamina_cost_run_icon_the_surge_2_wiki_guide_44px Stamina Cost Run

Stamina Cost Run is provided by Legs Gear and affects the amount of Stamina consumed while running. Lower Stamina Cost Run provides with less Stamina being consumed while running. Using higher level of Gear or upgrading it, can provide with lower Stamina Cost Run.

stamina_cost_evade_icon_the_surge_2_wiki_guide_44px Stamina Cost Evade

Stamina Cost Evade is provided by Legs Gear and affects the amount of Stamina consumed while evading. Lower Stamina Cost Evade provides with less Stamina being consumed while evading attacks. Using higher level of Gear or upgrading it, can provide with lower Stamina Cost Evade.

element_defense_fire_icon_the_surge_2_wiki_guide_24px Fire Resistance

Fire Resistance is provided by Gear and determines amount of damage received by fire sources. Using higher level of Gear or upgrading it, can provide with additional Fire Resistance.

element_defense_electro_icon_the_surge_2_wiki_guide_24px Electro Resistance

Electro Resistance is determined by Gear and determines amount of damage received by electric sources. Using higher level of Gear or upgrading it, can provide with additional Electro Resistance.

element_defense_poison_icon_the_surge_2_wiki_guide_24px Poison Resistance

Poison Resistance is determined by Gear and determines amount of damage received by venom sources. Using higher level of Gear or upgrading it, can provide with additional Poison Resistance.

element_defense_nano_icon_the_surge_2_wiki_guide_24px Nano Resistance

Nano Resistance is determined by Gear and determines amount of damage received by nano sources. Using higher level of Gear or upgrading it, can provide with additional Nano Resistance.

 

Offensive Attributes

damage_icon_the_surge_2_wiki_guide_44px Damage

Damage is provided by Weapons and determines the amount of damage the character deals. Using higher level Weapons or upgrading them, can provide with additional damage.

impact_icon_the_surge_2_wiki_guide_24px Impact

Impact is provided by Weapons and Arms Gear. It determines the probability of knocking, staggering or launching enemies into the air. Using higher level Weapons or Arms Gear or upgrading them, can provide with additional impact.

attack_speed_icon_the_surge_2_wiki_guide_24px Attack Speed

Attack speed is provided by Weapons and Arms Gear. It determines the speed of the character's attacks. Using higher level Weapons or Arms Gear or upgrading them, can provide with additional attack speed.

energy_gain_icon_the_surge_2_wiki_guide_44px Energy Gain

Energy Gain is provided by Weapons and determines amount of energy gained when performing a successful attack or parry. Using higher level Weapons or upgrading them, can provide with additional energy gain.

stamina_consumption_1_icon_the_surge_2_wiki_guide_44px Stamina Consumption

Stamina Consumption is provided by Weapons and Body Gear. It determines the amount of stamina consumed when performing attacks. Using higher level Weapons or Body Gear upgrading them, can provide with additional Stamina Consumption reductions.

damage_unarmored_icon_the_surge_2_wiki_guide_24px Damage Unarmored

Damage Unarmored is determined by Head Gear and modifies the damage output against unarmored limbs. Using higher level Head Gear or upgrading it, can provide with better damage unarmored stats.

damage_armored_icon_the_surge_2_wiki_guide_24px Damage Armored

Damage Armored is determined by Head Gear and modifies the damage output against armored limbs. Using higher level Head Gear or upgrading it, can provide with better damage armored stats.

fire_damage_icon_the_surge_2_wiki_guide_44px Fire Damage

Fire Damage is determined by Weapons and applies Fire Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Fire Damage.

electricity_damage_icon_the_surge_2_wiki_guide_44px Electricity Damage

Electricity Damage is determined by Weapons and applies Electricity Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Electricity Damage.

poison_damage_icon_the_surge_2_wiki_guide_44px Venom Damage

Venom Damage is determined by Weapons and applies Venom Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Venom Damage.

nano_damage_icon_the_surge_2_wiki_guide_44px Nano Damage

Nano Damage is determined by Weapons and applies Nano Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Nano Damage.

 

 




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