Stats in The Surge 2 are player attributes that represent its offensive and defensive capabilities as well as determining what items it can equip
Stats Information
Stats are player attributes in The Surge 2. When you upgrade your Exo Core Power in The Surge 2, you receive 2 module points and the amount of Core Power is increased by one point. Health, Stamina and Energy are attributes that can be upgraded by spending module points. Exo Core power is an attribute that is used to equip all the different types of Gear and some Implants. Defensive attributes provide with resistance to physical and elemental damage while offensive attributes provide combat capabilities.
General Stats Information
Exo Core Power
Your character's current Exo Core Power level. Your character starts with 10 base power and you can spend Tech Scrap in order to level it up. When you do, you obtain 1 additional Power Consumption level and 2 module points. The price will increase each time you update it. Module points can be respec at any given time if you are at a Medbay so feel free to experiment with different builds.
Power Consumption
Your character's current Max Power output and the current amount you are consuming. Your character starts with 10 points and each time you upgrade your Exo Core Power you are provided with 1 additional Power Consumption level.
Power consumption is required to equip Gear and Implants. Each piece of Gear and some implants will consume a determined amount of Power Consumption points while equipped. This limits what type and tier of Gear or Implants the player can equip at the same time without upgrading the Exo Core Power.
Currency Information
Tech Scrap
Tech Scrap is the main currency in The Surge 2. They can be obtained by defeating enemies, selling items or by consuming items that provide them.
When you obtain Tech Scrap, it will be stored inside the player inventory. If the player would die, all the Tech Scrap that it's currently holding will drop to the ground at the location of his death. When the player respawns, a timer will show on the top left corner of the screen. If the player would die again before retrieving the dropped Tech Scrap, or if the time runs out, it will be lost permanently. The player can run back to the place of his death in order to retrieve the lost Tech Scrap. Killing an enemy will provide with additional 20 seconds to the timer. When the player arrives at the location of his death, he will see the Tech Scrap dropped on the ground like an item. If you stay near to the dropped Tech Scrap without picking it up, it will slowly restore your health and it will fully restore the player health when its picked up.
When player are at a Medbay, they can store all the Tech Scrap they are currently holding into the bank. To do so, press the assigned button where it says "Bank Tech Scrap". Players won't lose the banked Tech Scrap even if they die.
You can check the amount of Tech Scrap you are currently holding and the amount on your bank on the Stats screen. The amount of Tech Scrap stored in the bank is shown as OPS.
Tech Scrap may be used in a variety of things like:
- Leveling up Exo Core Power
- Crafting Gear
- Upgrading Gear
- Upgrading Weapons
- Upgrading Implants
- Buying items from Merchants
Primary Stats
Health
Health determines the amount of health points your character has. You can see your health bar in the lower-mid part of the screen as a red bar. Health can be restored by using Injectables or by using a Medbay
- Your character starts with 300 health points.
- You can spend 1 module point to increase your maximum amount of health. Module points can be reallocated at any given time if you are at a Medbay, so feel free to experiment with different builds.
- Health can be reduced when an enemy attack lands, when encountering certain environmental effects (such as fire or poison), or by falling from a sufficiently high position.
- If your health reaches 0 points, your character will die and respawn at the last used Medbay.
Stamina
Stamina determines the amount of actions you can perform in succession. Attacking, running, blocking a hit, failing to parry a hit, and jumping are all actions which consume stamina. The green bar on the lower-mid part of the screen is the visual representation of your remaining stamina. Standing still or walking without performing any actions will allow stamina to renegerate. Once you have depleted all your stamina, you will be temporarily unable to attack, defend, or escape from threats. This brief period of vulnerability varies depending on how severely you overexerted yourself.
- Your character starts with 150 stamina points.
- You can spend 1 module point to increase your maximum amount of stamina. Module points can be reallocated at any given time if you are at a Medbay so feel free to experiment with different builds. Diminishing returns start at 20 spent points
- Stamina governs the amount of offensive, defensive, or evasive actions you can perform successively
- Some Implants can affect Stamina in positive ways
- Each weapon consumes a different amount of stamina
Energy
Energy is divided in Battery Points that are used by injectables and to perform killing blows. You can see your Energy bar in the lower-mid part of the screen as a ligh blue bar. Your energy bar will fill by hitting enemies or successfully parrying an incoming attack.
- Your character starts with 100% Battery Efficiency and 3 Battery Points.
- You can fill the energy bar by performing successful hits on enemies or by blocking their attacks
- You can spend 1 module point to increase energy efficiency. Module points can be reallocated at any given time if you are at a Medbay, so feel free to experiment with different builds.
- Each killing blow you perform or injectable you use consumes 1 Battery Point
- You can increase the number of Battery Slots if you spend enough module points on Energy. You can reach 4 Battery slots by spending 25 module points and 5 Battery slots by spending 75 module points.
- Different weapons offer different amounts of energy gain when hitting opponents.
- If you don't spend or gain energy for a period of time, the battery bar will warn you by flashing and beeping, signaling a countdown to the loss of the energy you have stored. Hold the circle button to store it before it is lost!
- Some Implants can provide Energy boosts
Defensive Attributes
Defense
Defense is provided by Gear and determines the damage reduction when receiving a hit by an enemy. Using higher level of Gear or upgrading it, can provide with additional defense.
Stability
Stability is provided by Gear and determines the probability of being staggered or falling to the ground when an enemy hits you. Higher stability provides with less chance of a negative effect on your character. Using higher level of Gear or upgrading it, can provide with additional stability.
Stamina Cost Run
Stamina Cost Run is provided by Legs Gear and affects the amount of Stamina consumed while running. Lower Stamina Cost Run provides with less Stamina being consumed while running. Using higher level of Gear or upgrading it, can provide with lower Stamina Cost Run.
Stamina Cost Evade
Stamina Cost Evade is provided by Legs Gear and affects the amount of Stamina consumed while evading. Lower Stamina Cost Evade provides with less Stamina being consumed while evading attacks. Using higher level of Gear or upgrading it, can provide with lower Stamina Cost Evade.
Fire Resistance
Fire Resistance is provided by Gear and determines amount of damage received by fire sources. Using higher level of Gear or upgrading it, can provide with additional Fire Resistance. After status buildup affects player with a DoT.
Electro Resistance
Electro Resistance is determined by Gear and determines amount of damage received by electric sources. Using higher level of Gear or upgrading it, can provide with additional Electro Resistance. After status buildup affects player with brief stun.
Poison Resistance
Poison Resistance is determined by Gear and determines amount of damage received by venom sources. Using higher level of Gear or upgrading it, can provide with additional Poison Resistance. After status buildup affects player with a DoT.
Nano Resistance
Nano Resistance is determined by Gear and determines amount of damage received by nano sources. Using higher level of Gear or upgrading it, can provide with additional Nano Resistance. After status buildup affects player with a burst damage. Buildup itself appears to have a slight slowing effects.
Offensive Attributes
Damage
Damage is provided by Weapons and determines the amount of damage the character deals. Using higher level Weapons or upgrading them, can provide with additional damage.
Impact
Impact is provided by Weapons and Arms Gear. It determines the probability of knocking, staggering or launching enemies into the air. Using higher level Weapons or Arms Gear or upgrading them, can provide with additional impact.
Attack Speed
Attack speed is provided by Weapons and Arms Gear. It determines the speed of the character's attacks. Using higher level Weapons or Arms Gear or upgrading them, can provide with additional attack speed.
Energy Gain
Energy Gain is provided by Weapons and determines amount of energy gained when performing a successful attack or parry. Using higher level Weapons or upgrading them, can provide with additional energy gain.
Stamina Consumption
Stamina Consumption is provided by Weapons and Body Gear. It determines the amount of stamina consumed when performing attacks. Using higher level Weapons or Body Gear upgrading them, can provide with additional Stamina Consumption reductions.
Damage Unarmored
Damage Unarmored is determined by Head Gear and modifies the damage output against unarmored limbs. Using higher level Head Gear or upgrading it, can provide with better damage unarmored stats.
Damage Armored
Damage Armored is determined by Head Gear and modifies the damage output against armored limbs. Using higher level Head Gear or upgrading it, can provide with better damage armored stats.
Fire Damage
Fire Damage is determined by Weapons and applies Fire Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Fire Damage. It does additional dmg vs humans. After status buildup provides a DoT on the target.
Electricity Damage
Electricity Damage is determined by Weapons and applies Electricity Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Electricity Damage. It does additional dmg vs robotics, but still works on armored humans. After status buildup provides brief stun.
Venom Damage
Venom Damage is determined by Weapons and applies Venom Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Venom Damage. It does additional damage vs humans. Robotics are immune. After status buildup provides a DoT on the target.
Nano Damage
Nano Damage is determined by Weapons and applies Nano Damage to the characters attacks. Using higher level Weapons or upgrading them, can provide with additional Nano Damage. After status buildup provides a burst of damage.
- Anonymous
Why do the metamorphing talons have a red box around them in the gear screen?
What's "Physical Damage +X" that some weapons have in Upgrade Table? I don't see it in the game.
- Anonymous
- Anonymous
OR if you read this, Fire damage deals a fire dot when its fully applied.... good for flesh...electric does a stun.... nano is a burst damage hit when its fully applied... and poision is a poison dot....all of this including the fact that some weapons some damage as one of these at times as well while attacking...
- Anonymous
Fire damage, its the fire damage that you weapon does to enemies, Energy gain, its the energy gain when you get energy. This have to be the most unflavored guide i ever read.
Just wondering what battery efficiency means
i played some surge2 now and i recently figured something out
i have 300% battery efficiency and i use the implant that 2 battery charges stay
but for me its that i have 3 permanently staying
maybe it has something to do with energyefficiency
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